Squad Speedruns
Roles
Volt

POV by Endryx
Mirage

POV by Kalaay
Chroma

POV by Fremy
Jade

POV by Kalaay
POV by UnOriginalGN
Wisp

POV by UnOriginalGN
Excluding Volt, all roles can use Kuva Zarr on their On-call Crewmates, this weapon doesn't damage Profit Taker, but is very effective at killing trash enemies. Opticor Vandal is also a good option, especially in faster squads where trash enemies are less annoying.
Do not drop Ancient Healer specters and ideally park all crewmates to avoid slam attacks. Amalgam Serration should be equipped on primary weapons to increase flight speed in Archwing.
If you’re interested in finding new strats or want to run with other people, we welcome you to join our discord server*
Weapons
Archguns (Legs)
Build - all Archguns


Mausolon, Prisma Dual Decurions and Imperator Vandal are viable options depending on your squad, sorted by damage potential. An ideal squad riven has crit chance, fire rate and negative zoom (both Imperator and Decurions have very narrow FOVs). Secondary Outburst can be stacked by Rauta and lets gunners hit >100% crit chance without a riven.
Imperator Vandal and Prisma Dual Decurions suffer from Archgun Hitbox Bug so they can't take advantage of Volt's shield.
Support Weapons (Shields)
In general, Chroma and/or Wisp running the same shield setup as in solo (Sicarus+Balla) always works. Blast+Toxin can be modded on Sicarus to help consistently cover elements.
In terms of overall element setups, supports should aim to run elements that are typically either not covered (toxin) or relegated to Contagion: Blast, Corrosive, Gas, Cold. This is mainly because with lower FPS in squads, contagion throws get slower too.

